
Our main projects
This work aims to create a neuro‑pedagogical strategy for developing intelligent games as a learning tool, promoting students’ metacognition. The instrument was built during three years of research with middle‑ and high‑school students living in areas of high social vulnerability in Costa Barros, Rio de Janeiro.
Literacy, coding and decoding in the genesis of writing and society. This paper reports on Narrative workshops offered to primary‑school pupils, aiming to populate imagination, foster literacy in various literary genres, and develop writing‑reading code skills—key for global cognitive development.
Model to enable narrative competences through psychomotricity and children’s literature. The work presents tools from early childhood to primary school to ensure basic narrative thinking, fostering effective literacy and reducing functional illiteracy rates.
Development of natural interface in distance education to promote student protagonism. Digital platforms increasingly integrate teaching models to meet millennial demands.
Program quality often suffers from difficulties in understanding abstraction, which depends on the developer’s cognitive condition. This challenge is critical in learning and in software quality.
The proposal for metaprocessual training aimed at speech‑language pathologists brings technological environments closer to health and education.
Meet some of our partners