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  • ABRAPA

    LAGINT

    Smart games are designed according to metacognitive aspects

  • Computational Neuroscience

    Playful evaluation systems

    We develop technological and scientific tools to design computational tests that assess and enhance cognition.

Some Projects

See the full list of projects and games under the Projects tab

eica
LAGINT

Smart games are based on unconscious metacognitive aspects that must be developed in children. Cognitive functions, code-languages, audio-visual linguistic channels, task processes, semiotic levels, and the number of visual and sound elements are part of the games’ affordance.

eica
EICA

The study of Internal Cognitive Learning Structures is a theory developed over twenty years by Prof. Dr. Carla V. M. Marques. It seeks to explain how the brain learns, retains, and redistributes learning among its various areas of strength and weakness.

Neurociência Computacional
Computational Neuroscience

Study of neuroscience theories for the construction of an educational system scientifically supported by computational mediation.

Award 1st Place

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Paulo Freire Award

The Smart Games project, developed by our vice-president Ana Paula Cavadas, won 1st place in the Paulo Freire Award in the category Pedagogical Experience in Innovation and Technology - 2019.

our gallery

A glimpse of our work in action

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